Raro Retro Games

About Me

After 16 years in aviation engineering specializing in critical systems maintenance and technical troubleshooting, I am transitioning my background in rigorous diagnostics into independent software development.

My current focus is on building a mobile-first, procedurally generated 2.5D survival game. As a solo developer navigating a steep learning curve, I heavily leverage modern agentic workflows and LLM-assisted development environments to bridge the gap between complex game engine logic and production-ready code.

Current Focus Areas:

© 2026 Raro Retro Games. Currently in unannounced development.